Character Design

Eddy

Character production from scratch to control in Unity.

rigging

Mixamo Test animations

Selfmade test Animation integrated in Unity

overview

  • Type of project: Character Design
  • Context: Non-corporate (independent study)
  • Position: All
  • My tasks: Sculpting, Retopo, Rigging, Animation, Programming
  • Software used: Blender, Unity
  • How many teammates: Only me
  • Production time: Two weeks
  • Date: Early 2020
  • Status: Prototype

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