Character Design Eddy Character production from scratch to control in Unity. SculptingSculpting with colorRetopoUVNormal bakeTexturing rigging Mixamo Test animations Selfmade test Animation integrated in Unity overview Type of project: Character DesignContext: Non-corporate (independent study)Position: AllMy tasks: Sculpting, Retopo, Rigging, Animation, ProgrammingSoftware used: Blender, UnityHow many teammates: Only meProduction time: Two weeksDate: Early 2020Status: Prototype 3D, Non-corporate Similar works ScavengerMaster ThesisSci Fi HorrorBachelor ThesisSci Fi Pistol3D Game Asset PreviousNext